Sleepwalker Dev Diary #2: Placeholder for stuff from the future

futureStuffThis is not a real dev diary, so I’m sorry if you did expect to find any clue about Sleepwalker.
Yes, I’m still working on it but I’m not going to share any playable build or details for now. This doesn’t mean that there is nothing to show. The last months of 2015 have been very intense and the upcoming ones will prove to be crucial for this project that I’m creating on my own.

As I mentioned before, the last complete prototype of Sleepwalker was a bunch of white-box levels. I used that to test the main mechanics and put in practice everything I was learning, from game design to scripting. I’ve tested a learning curve to guide the player in the very beginning and make things harder as she/he proceeds. It wasn’t perfect, like every other prototype in the world of game development, but it was very important for the project.

There was a time in which I was supposed to stop developing this project and start with something new, but then I realized that something cool was coming day by day for Sleepwalker. So I choosed to keep going because I have to do what a game designer usually does: creating games, stories and fun – not only having “great ideas” like some people think.
The creative process starts when your hands get dirty and I am very excited to keep working on this project by mylsef.

That said, I don’t want to leave you with nothing, you two people that have the patience to read this far: here you are some shots from the white-box version.
I know it’s not much, but if you stay tuned for the next dev diary, you are going to be astonished. Sort of “before and after”, but without meth or surgery.